![]() ![]() On the DS, as opposed to the console versions (which I also fooled with), the stylus makes it very familiar. The fact that it feels and plays familiarly makes this harder to accept. It's, at best, a distant relative who happens to look eerily like your favorite aunt. Fair warning to all other Civ junkies - this isn't the game you're used to. In order to make the games shorter and create a manageable experience, Firaxis had to make an all-new Civ, and that meant I had to, on many levels, relearn how to play. or rather, I realized that it was supposed to be different. And then the DS accidentally fell right under my shoe. Combat seemed like Risk dice rolls on a particularly unlucky day. My preferred strategies often simply weren't possible. The features I'd grown to love just weren't there. It just felt so incredibly different that I couldn't wrap my head around it. It's not without flaws - and some are pretty serious - but Civilization Revolution does manage to accomplish a very simple goal, and that's stripping down Civ and making it a manageable (and fun!) portable experience.Īt first, I hated Civ Rev. It's a complete rebuild, with such radical changes in some areas that it hardly feels like the same game, and yet, the base gameplay of one of the world's best turn-based strategy franchises somehow manages to remain intact. It's not a remake, or even really a reimagining. This game changes that, but in a very intriguing way. The games are often enormous, sprawling across a map that can take up most of the globe (oceans be damned), and due to the sheer size of the games, they've just never worked well on consoles. After all, you're starting with a few guys dressed in ill-fitting skins and attempting to conquer the world through a variety of strategies. well, it's different.Ĭivilization is an intense experience. The short version is that Civilization Revolution is a pretty good DS game. There are few aspects of the game that are just "okay" for me everything is either really awesome or really annoying, and in the end, it's difficult to condense all of those feelings into a simple yea or nay. ![]() Thought this may help people discover who they have left to collect.Few games have inspired as many different reactions - all heated, all extreme - in me as Civilization Revolution. TBH tho 2 of my games have been the full single player game, 2 Beta Centauri Scenario & 3.5 Lightning Round Scenarios. I feel real sorry for ya, The SmashNasty, ive had amazing luck compared to you, only played about 7.5 games and ive unlocked all characters. I only had 2 left and used this within 10 mins of playing I got my 1st one, but alas couldnt get the 2nd to unlock, will give it another try now. But again this is just the VERY basic building block of that idea. Generally people come down to needing only 2 or 3 certain GP and so this gives you a beginning map for getting those people you need. The game just has a set amount of possibilities (1 scenario, 1 civilization, X amount of starting areas). I still don't believe that researching someones tech does anything. I've worked on that some and this is the VERY BASIC attempt at that but simply put - There is a better way to do it. It seems when a game starts the possibilities are mapped out. If you save at the beginning of a game and load it up and change nothing you'll bring down the same GP. and I've played at least 300-400 games on this account. On a side note, I'm still missing 2 Great People. Yet, the only time I got gilgamesh, is when I DIDNT have the tech required researched, so purely out of luck. I've used the Beta Centauri strategy over 100 times and I used this strategy roughly 20-30 times, and have gotten no conclusive results. Anyone that got their people using this strategy. ![]()
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